Critical Pitfall in Reward Learning from Human Feedback
On how dynamics misconceptions impact human feedback
Writing a reward function in reinforcement learning is notoriously difficult. You may know what behaviour you want, but once that idea becomes a scalar objective to maximize, an agent can maximize it in ways you did not intend. Ask for cups of coffee, and a poorly specified reward might make stealing coffee look like a good strategy.
Reward learning from human feedback offers a better route. Instead of hand-writing the reward, the agent produces behaviour or plans, and a human provides feedback that the agent uses to update its reward model (Kaufmann et al., 2024). That feedback can take many forms, including expert demonstrations (Ng & Russel, 2000), pairwise preferences (Christiano et al., 2017), or corrective interventions (Bajcsy et al., 2017).
But there is another variable: the human’s understanding of how the environment works. Since, the agent’s only signal from the human is the feedback signal, if the feedback provider misunderstands the environment dynamics, their feedback can reflect that misunderstanding. If a human does not know that the ground is slippery, but pushes the agent toward the quickest route, the learner may infer that risky slipping behaviour is desired. If a human does not know that stealing coffee is possible, but repeatedly encourages quick coffee delivery, a reward learner may incorrectly treat stealing as part of the reward it must maximize for.
In (Shaheen et al., 2026), we empirically test whether this effect exists. We explore if human feedback in reward learning reflects not only latent reward, or it also involves dynamics understanding.
Why This Matters
Most reward-learning methods assume that the learner and the feedback provider share the same dynamics model. Under that assumption, feedback is treated as pure evidence about the human’s reward. Our concern is that this assumption can be false.
Research Question
The question we studied: Does a perturbed understanding of domain dynamics impact human feedback?
Answering it required an experiment that could separate reward from belief. We needed to initialize participants with one understanding of the domain dynamics, perturb that understanding, and then measure feedback without letting participants update their beliefs by watching the plan execute.
We tested three hypotheses:
- H1: Internal dynamics understanding mediates the relationship between instruction framing and feedback.
- H2: This mediation is robust to feedback modality and remains consistent across three feedback types.
- H3: This mediation is robust to visual priming and persists across two visual contexts.
The Study Game
We designed a randomized controlled trial with 211 participants. To keep the task understandable, we used a set of simple planning games around Elfie the elf, with participants helping Elfie plan a route to a cookie without falling into holes. The world was a gridworld with holes, with the domain dynamics differences being what participants believed about the ground near the cliffs.
Experiment Flow
The study flow can roughly be divided into these steps:
- Prime: expose participants to contrastive visuals, icy and grassy, then randomize them to one visual context.
- Manipulate: use instruction framing to induce either a sense that Elfie was in danger of slipping or that Elfie was safe.
- Measure: collect feedback while preventing participants from observing plan execution.
Prime
We first exposed participants to two visuals and then randomized them to either an icy, slippery visual context or a grassy, stable visual context.
Manipulate
We analyzed the experiment through a causal mediation framework. We test whether the instruction framing changed feedback through the participant’s dynamics understanding, rather than through a direct change in what participants wanted Elfie to do. Then we used text instructions to update their belief about whether cliff-adjacent tiles were safe or dangerous. Only the participant’s dynamics understanding was manipulated.The reward stayed consistent: reach the cookie and avoid holes.
Measurement and Feedback Types
Participants gave feedback in three different ways. This was important because a result limited to one interface might only be about that interface. Before the feedback tasks, participants were told that the games were about planning only. They would not watch Elfie execute the plan. This mattered because observing execution could have corrected their dynamics understanding during the measurement phase.
Results
The main result is: perturbed dynamics understanding impacted feedback.
First, the priming worked: participants formed different initial beliefs from the visual contexts. Second, the instruction manipulation worked: the safety framing shifted participants’ understanding of whether Elfie was at risk of slipping. Finally, the shifted dynamics understanding predicted shifted feedback behaviour. This effect persisted across both visual contexts and all three feedback types.
Takeaways
- If you do RLHF or reward learning from human feedback, consider the feedback provider’s dynamics understanding.
- If the human and learner have mismatched environment models, reward learning may critically fail.
- Changing the feedback interface is not enough if the same misunderstanding impacts all feedback types.
- This study gives empirical support for RLHF methods that separate what people want from what people believe will happen.
Acknowledgements
This research was supported in part by NSF grant 2047186 and the 2025 ASU Graduate Student Government JumpStart Grant. The study was approved by the Arizona State University Institutional Review Board.
References
2026
2024
- A Survey of Reinforcement Learning from Human FeedbackTransactions on Machine Learning Research, Jun 2024
2017
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- Learning Robot Objectives from Physical Human InteractionIn Proceedings of the 1st Annual Conference on Robot Learning, Oct 2017
2000
- Algorithms for Inverse Reinforcement LearningIn International Conference on Machine Learning, Jun 2000